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 Trouble's Moves

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ShatterFrost

ShatterFrost


Posts : 326
Join date : 2012-02-08
Age : 28
Location : Parts Unknown

Character sheet
Magic Power:
Trouble's Moves Left_bar_bleue100/100Trouble's Moves Empty_bar_bleue  (100/100)

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PostSubject: Trouble's Moves   Trouble's Moves EmptySat Feb 18, 2012 10:41 pm



Name:Multi Dragon fire

Classification:Swordsmanship/Magic

Uses in battle:2

Class:Offensive

Range:Long/Med

Description: What does it do, how does this happen, effects, etc The user of these blades scatters them where ever he pleases and releases them creating multiple streams of black fire to erupt across the battle field.

Name:Heavens Mandate

Classification:Magic

Uses in battle:3

Range:Long/Med

Description:The user converts their spiritual energy into a physical form. The user then shoots this power into the sky and uses his magic as a catalyst to expand and increase the power of their spiritual energy once he is satisfied with the strength or has used up his magic Trouble can mold his attack into any form he desires. The spiritual energy is so unstable at this point that once it touches anything other than the users body it will explode devastating everything around it.

Name:Dragon Slayer art Scales of Dominance

Classification:

Uses in battle:1

Range:Long

Description:The user channels all his energy into his blade tripling its size, the blade changes from steel into energy. This new giant blade is capable of passing through defenses the blade is as strong as the user. When this blade is activated the massive amount of energy flows from the sword back unto you doubling your strength and speed.










Last edited by ShatterFrost on Fri May 04, 2012 7:37 pm; edited 2 times in total
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Tibodico

Tibodico


Posts : 899
Join date : 2012-02-09
Age : 29

Character sheet
Magic Power:
Trouble's Moves Left_bar_bleue100/100Trouble's Moves Empty_bar_bleue  (100/100)

Trouble's Moves Empty
PostSubject: Re: Trouble's Moves   Trouble's Moves EmptySun Feb 19, 2012 4:52 pm

approved, i guess.
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Rip
Admin
Rip


Posts : 1124
Join date : 2012-02-05
Age : 28
Location : Volterra

Character sheet
Magic Power:
Trouble's Moves Left_bar_bleue226/226Trouble's Moves Empty_bar_bleue  (226/226)

Trouble's Moves Empty
PostSubject: Re: Trouble's Moves   Trouble's Moves EmptyMon Mar 12, 2012 12:32 pm

Name: Flying
Classification: Beast powers
Uses in battle:N/A
Class:passive
Range:self
Description: ever since the Griffon entered Troubles body he has been able to fly going at speed up to 60 mph out of fights

Name: Keen eyesight
Classification: Beast powers
Uses in battle:N/A
Class: Passive
Range: 1 mile
Description: Birds have amazing eyesight. their ability to perceive minor changes is particularly excellent. the wielder of Dimor the Griffon beast are able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind. (must know the beast name to learn this)



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ShatterFrost

ShatterFrost


Posts : 326
Join date : 2012-02-08
Age : 28
Location : Parts Unknown

Character sheet
Magic Power:
Trouble's Moves Left_bar_bleue100/100Trouble's Moves Empty_bar_bleue  (100/100)

Trouble's Moves Empty
PostSubject: Re: Trouble's Moves   Trouble's Moves EmptyWed May 09, 2012 4:30 am

~Dragon Slayer Art~

Name:Overcome
Classification:Magic
Uses in battle:1
Class:Passive
Range:N/A
Description:The first step to becoming a dragon slayer able to kill a S and above dragon is to learn this sacred ability because a A level dragon is equal to a S level player.Overcome allows the user to change the nature of their aura to that of a dragon.For example if you want to increase your ability to withstand damage your skin will harden to that of a dragons scale effectively increasing your ability to withstand damage from A rank to S.

Name:Divine Purge
Classification:Magic
Uses in battle:3
Class:Offensive
Range:Close
Description:The user takes hold of his opponent and sends an extreme and violent amount of spiritual energy into their opponent.

Name:Rebuke
Classification:Swordsmanship
Uses in battle:2
Class:Offensive
Range:Close
Description:The user adds the nature their opponents magical energy to their weapon.
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Tibodico

Tibodico


Posts : 899
Join date : 2012-02-09
Age : 29

Character sheet
Magic Power:
Trouble's Moves Left_bar_bleue100/100Trouble's Moves Empty_bar_bleue  (100/100)

Trouble's Moves Empty
PostSubject: Re: Trouble's Moves   Trouble's Moves EmptyWed May 09, 2012 5:42 am

Purge approved

As for Overcome, i shall approve it, however you must remember, that you will not be completely unaffected by attacks, it just weakens it. You'll still feel pain and you can still be hurt, its just not as easy.

As for the last one, are you adding the opponents element to your weapon? How is this being used? How long will it last? And a max of once per topic. Also reset after each topic as well

So approval of the first two, and just a little work on the last.
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ShatterFrost

ShatterFrost


Posts : 326
Join date : 2012-02-08
Age : 28
Location : Parts Unknown

Character sheet
Magic Power:
Trouble's Moves Left_bar_bleue100/100Trouble's Moves Empty_bar_bleue  (100/100)

Trouble's Moves Empty
PostSubject: Re: Trouble's Moves   Trouble's Moves EmptyWed May 09, 2012 3:41 pm

Thanks man yea overcome wont make you invincible or incredibly powerful it just raises your stats the last one I got lazy haha pretty much it works like this when I fight someone and they are a water user or they have super strength I just copy it to my weapon it won't last forever just for that topic.
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Tibodico

Tibodico


Posts : 899
Join date : 2012-02-09
Age : 29

Character sheet
Magic Power:
Trouble's Moves Left_bar_bleue100/100Trouble's Moves Empty_bar_bleue  (100/100)

Trouble's Moves Empty
PostSubject: Re: Trouble's Moves   Trouble's Moves EmptyWed May 09, 2012 6:11 pm

approved
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