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| risers abilitys | |
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Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: risers abilitys Tue May 01, 2012 4:59 am | |
| The risers possesses untold enhanced physical strength to an unknown degree, making them seemingly irresistible, unstoppable being. The tissue and bone of a riser member are considerably several times dense then those of a regular human being, making them extremely resistant to physical form of damage. Their durability, endurance, and enhance strength seem to give them an edge in battle. Though their speed is sluggish in the first stage of zombie, they make up for it with their durability. Once a riser member begins to walk in a given direction, no obstacle or force on Earth was able to stop him. Some obstacles, for example many tons of rock or forces such as mind attacks only slow their pace considerably, but nothing truly may stop a riser permanently from advancing.
One way is to knock out a riser member is a serious trauma or brain concussion. However, it will not last long as they have a tremendous speed and efficiency of rising once again, give rise to the quote "strike him down and he shall only rise again".
Another trait of the riser's abilities, is the way there eye's change when they activate. When a certain level of the chaos is activated, the eyes of the member will change into a darker color. Though some people believe it to be an impurity due to the fact, they are a new breed in the realm. There visions changes when they activate there chaos, granting them the ability to see in black n' white as if they are colored blind. This may seem to be a disadvantage to them, but in truth this is an improvement. They are able to see the aura of one’s life force which is known to mean. With this ability they are able to spoke there opponent much faster, even if the person is obscured by an object, there life force will emanate with a powerful glow making them quite noticeable to a riser.
:::: Riser’s Physiology::::
A Riser's Anatomy is more advance of that of a regular human being. There Three (Skeletal, Cardiac, and Smooth) types of muscles are significantly different of those of a normal human making them incredible powerful, this is due to the fact the muscle fibers that run through there whole body is about several time denser and stronger then normal people. There red blood count and production is also at a high rate as they have a higher red blood cell count then most people. This allows oxygen from the lungs to be carried to there muscles at a more remarkable rate, which improves there athlete capacity and endurance to an inhuman rate. The Nociceptor and Pituitary Gland act on another astonishing feat, as the nociceptor is able sunder the pain that they feel while there Chaos is on, and while the nociceptor systems holds off the pain receptors the pituitary gland produces an stunning large amount of Endorphins that relives the member of pain when the nociceptors finally open to let the brain register pain. Due to this abnormal anomaly that happens within a riser’s body they need to eat an extensive amount of zombie food to provide them with the right nutriment they need to keep performing there extraordinary feats. Also due to the fact of there abnormal red blood cell count, a riser is able to go days without sleep before feeling the fatigue of sleep.
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| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: risers abilitys Tue May 01, 2012 5:14 am | |
| {Chaos}
A small glimpse into the abilities and limitations of Chaos, When this ability is activated the user is granted the ability to see one’s aura of magic emanating from there body. The stronger the person the more magic that emanates from the body, this also helps a riser member determine how strong there opponent or even allies are. However, if someone who can not mold magic is under the watchful eye of a riser will notice that they hardly have an aura, while someone who can mold magic has a flare like glow to them dance around them. Someone who can’t mold magic will have a dim glow, there aura only outlines there body making it harder for a riser to see them unlike other people. Another ability a riser has when activating chaos is the ability to negate pain for a short time. When activated the pain is not register making a riser an unstoppable being, however when the ability is shut off or time runs out the pain will come rushing to them all at once, for that there endorphins work over time reducing the pain slightly. But if a riser sustains too much damage in a battle it is possible the pain can kill them or else. (Please take note a riser member can be hurt, Depending on the damage they sustained in battle can determine there fate. In truth I though I could explain this but I feel that I couldn’t, I will leave this in the battle mod’s best judgment. Please note, as created I will be more then happy to help you out to deliberate any out comes of battles if its riser related. Also, take this in consideration that enough pain may not kill a riser but instead may put them in a coma for a while.) With the Chaos eye a user is able to see through "Illusions" which are considered to be mind tricks, and are unharmed against Paralyzing moves.
Please Note: User may not change their eye color of Chaos | |
| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: risers abilitys Tue May 01, 2012 5:24 am | |
| riser moves- Spoiler:
Chaos First Stage ‘Chaos Unlearnt’ Rank: ‘C’ Skill: combat Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Description: When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of magicthat emanates from there body. Once chaos is activated the user is able to demonstrate feats of $incredible strength, this is possible due to the fact it allows the riser member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
https://2img.net/h/i150.photobucket.com/albums/s86/abaddon_delacroix/Chaos1.jpg | |
| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: risers abilitys Tue May 01, 2012 5:34 am | |
| - Spoiler:
Chaos Second Stage ‘Rage of Chaos’ Rank: ‘B’ Skill: combat Effect: The second stage of chaos allows the user to unlock fifty percent of there max strength, there endurance and durability remains the same as stated as above. There speed, however remains the same and unlike the first stage they no longer suffer any negatives to there movement speed. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Description: When activated the user’s eyes burst in a brillient ember color as a flame like cover overcomes the eye. This shows as if potential explodes out a new life begins to take over the eyes. Like previously stated before the user is capable of seeing in black n’ white as if they were colored blind, this doesn’t hinder there ability to fight in fact it increase there ability due to the fact they are able to see the aura of magic emanating from a person’s body. Once this stage of chaos is activated the user is able to demonstrate feats of incredible strength, making them unstoppable to some. This is possible due to the fact it allows the Riser member to tap into only fifty percent of there true strength. Though this allows the user to become incredible strong there time limit is shortly reduced, also unlike before the users speed remains the same as they are no longer sluggish and no longer suffering a negative to there movement speed. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by twenty percent only allowing the user to feel only eighty percent of the pain that is dealt to them.
This ability only for ten turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again
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| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: risers abilitys Tue May 01, 2012 5:56 am | |
| - Spoiler:
Chaos Third Stage ‘Chaos Unleashed’ Rank: ‘A’ Skill: Combat Effect: The third stage of chaos, this stage was consider the final step in evolution for the Riser. This allows the user to unlock seventy-five percent of there max strength, there endurance and durability remains the same as stated as above. Unlike before the Third stage increase the Kamyuja’s speed slightly, there movement speed increases by one giving them an edge on the battlefield. As stated before, once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Description: Activating the Third Stage of Chaos the user seems to be a completely different person. There eyes completely turn black as they are consumed by Chaos this is a birth of total darkness as the full Chaos takes control, taking out the life that was once in there. Some rare cases a Riser’s eye color isn’t black but white instead. The difference between the two is unknown or how to obtain. Like previously stated before the user is capable of seeing in black n’ white as if they were colored blind, this doesn’t hinder there ability to fight in fact it increase there ability due to the fact they are able to see the aura of magic emanating from a person’s body. Once this stage of Chaos is activated the user is able to demonstrate feats of incredible strength liken none as ever seen before, when activated they become unstoppable as they feel as if they are unstoppable. The Kamyuja member is able to tap into seventy-five percent of there true strength, making them the powerful creature that has ever walked this earth. Though there strength can be rivaled by others who posses human super strength, there speed however is a different story. They no longer move at there normal movement speed, but move at an advance pace as they are able to move with a plus one to there movement, unlike before were they got no bonus or negatives to them. The only thing that truly doesn’t change for them when activating there Chaos is the pain receptors within there body. So let’s recap the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by Thirty percent only allowing the user to feel only seventy-five percent of the pain that is dealt to them. Limit: Must have the Kamyuja Bloodlimit, This ability only for Eight turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
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| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: risers abilitys Tue May 01, 2012 6:05 am | |
| Chaos Fourth Stage "Eternal Chaos" Rank: ‘S’ Skill: Combat Effect: Final step in evolution, the fourth stage of chaos is like nothing anyone has ever seen before. The fourth stage allows the user to unlock one-hundred percent of there max strength, there endurance and durability remains the same as before as stated above in the Riser description section. There speed in enhance even more now, allowing them to increase there movement speed by two, giving them the advantage now in a battlefield. As stated before, once activated the user is now capable of seeing ones aura as it emanates from there body
Description: The final step, this form of chaos was never thought to exist. But here it lies in every Riser member awaiting to be awaken so there true power can shine. This form of chaos is to be known as the most powerful one of all, in truth it has no weakness and will break the boundaries of mankind as we known. When activating the fourth stage of chaos the person seems to have more control then ever before, unlike the three stage they are able to control there emotions and suppress there strength at will. This time around the eyes of the riser don’t change, instead they stay there original genetic color, though there eye remain the same their eyes do glisten with brilliance while chaos is activated, but there are some cases where the eyes still retain the 'Third stages' color. Meaning someone who had black or white eyes will retain that when they unlock the fourth eyes.. Though there eyes don’t change physically they still gain the capability of seeing in black n’ white as if they were colored blind, this doesn’t hinder there ability to fight in fact it increase there ability due to the fact they are able to see the aura of magic emanating from a person’s body. Once the Riser reaches this stage of Chaos they are able to demonstrate the full capabilities of there true strength as they are no longer suppressed by the previous stages, in this state they are capable of tapping into there max potential, making them now the most powerful creature that has every walked this earth. There strength is unrivaled by those who could have rivaled it once before and there movement speed steadily increase, they no longer move with a plus one but instead with a plus two. Unlike before, where the Kamyuja’s nocieptor’s would shut down so they wouldn’t be able to feel pain no longer applies. Now the nocieptor are still active allowing the Kamyuja to actually feel pain when they are in this stage, this would seem to damper there ability but in truth it actually increase it. The pituitary gland works more proficient then before, allowing it to produce an absurd amount of endorphins while they are in this stage. They are able to negate fifty percent of all damage done to them making any physical damage done to them that was serious feel like a minor wound. Though they don’t posses the ability not to feel pain anymore they do have the ability now to negate most of the damage done to them, this also proves useless for them now since they no longer have a time limit like before. [/spoiler] | |
| | | Lavon
Posts : 683 Join date : 2012-02-05 Age : 31 Location : Pandora
Character sheet Magic Power: (100/100)
| Subject: Re: risers abilitys Tue May 01, 2012 7:28 pm | |
| Not Approved wth this is absurd why, are they so damn strong just because its there last stage doesn't make it okay to be this strong. | |
| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: risers abilitys Tue May 01, 2012 8:47 pm | |
| They have no magicla power only physical boost tht is why it is a big boost I think thts fair for a race tht can't use magic? | |
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