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| rippers moves | |
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Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: rippers moves Sun Feb 12, 2012 9:53 pm | |
| Name: Space Sphere Defense Rank: high Range: 0-5 meter radius attack Type: Space/time Elemental Affinity: none Description: Combining his extra sensory perception with his powers over space, Rippers uses his quick relfelxes to spin and performs a perfect defense technique similar to a Hyuuga's Kaiten, the effect however is different. Whatever is caught in the field of effect is transported to another dimension and afterwards, useless. A person however will simply be safely teleported to another area near Rippers, depending on the environment. Once the spinning is done, one last blast issues from ripper's body like a dimensional distortion wave, to cover the moment of weakness exposed after the spinning is done. This cover up can be used at the cost of additional Energy, and thus is entirely optional.
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| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Sun Feb 12, 2012 9:58 pm | |
| Name: Withering Palm Rank: high Range: Melee Attack Type: hand to hand Elemental Affinity: None Description: This palm based strike uses Ripper's mastery of time. Once proper contact is made and held, the bodily functions in the touched area increase to a rapid point. Depending on how long Rippers can hold it, he can either extremely fatigue the person, or even render the body part useless for weeks. However, the trick is to get the entire palm to make contact and maintain it to achieve maximum effectiveness. After 1 post the body part will become extremely fatigued after 2 usless for 10 post if the palm touches someones brain for 2 post they will die no matter what
Last edited by Ripperss on Mon Apr 30, 2012 2:58 am; edited 1 time in total | |
| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Sun Feb 12, 2012 10:01 pm | |
| Name: Fighter's Legacy Rank: High Range: Within 0-15 meters attack Type: Space/time Elemental Affinity: none
Description: This move involves an interesting manipulation of time. Once the Energy is stored(takes 1 post to charge), Ripper's mind travels back into time to collect and analyze the techniques of his opponent. The moment of concentration and memorization is quick however, and if the person learns a new move after he has studied them, this Technique must be recast to update his knowledge of his opponent's techniques.
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| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Fri Feb 17, 2012 1:21 am | |
| Name:Chronic-Reincarnation Classification:Magic Uses in battle:1 per battle Class:Definsive Range:self Description:this once per battle move can save Ripper's life no matter what extent and type of damage he has suffered. When performed Rippers's molecules speed their work and reproduction process. This results in the quick and total healing of Ripper's body. However this can only be used once per battle and no non-passive magic can be performed for 4 subsequent posts.
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| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Fri Feb 17, 2012 1:44 am | |
| Name:Vacuum Classification:Magic Uses in battle:2 Class:Offensive/Defensive Range:Med/long Description: Element: Wind: This is a nasty move. The user focuses on an area a few feet in diameter, and creates a near invisible skin of hardened wind around that area. From within this area, the move's user removes the oxygen, causing asphyxiation as the vital air component is taken. At the highest level: Move is truly deadly, moving in to High or Leader rank. move now covers an area several yards in diameter, and can move, although slowly. To escape: Pop the bubble; not as easy as it sounds. Wind moves do not pop bubble, but rather enhance its toughness, making subsequent attempts to pop it harder. Fire move cannot originate within the bubble, as there is no oxygen to fuel fire. Techniques that create fire outside the sphere can burn away bubble, but if the bubble is around someone's head when burned away, they will receive burning on the head, and quite probably lose a good deal of hair. Lightning moves of equal or lesser Skill cannot pierce the wind Move, Water Magic: See Fire move, minus risk of burn damage. Earth move: All earth move above can pop the skin of the vacuum bubble. Metal (ie kunai, senbon, shuriken) Can pop the bubble, but care must be taken not to accidentally pierce the victim. | |
| | | Tibodico
Posts : 899 Join date : 2012-02-09 Age : 30
Character sheet Magic Power: (100/100)
| Subject: Re: rippers moves Fri Feb 17, 2012 2:02 am | |
| approved, just edit those two i told you about, lol | |
| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Fri Feb 17, 2012 6:09 am | |
| Name:Time Clone Classification:Magic Uses in battle:2 Class:attack/Defense Range:self Description:Rippers spends many days where he simply meditates in a sealed room with interesting markings on four columns surrounding the meditation area. These are time wards to prevent disturbances in history, because Rippers will at time summon himself from the future or past to summon the perfect clone. This clone is actually Rippers himself from another time, gifted with the powers he has in the present. There are limits however to this clone's effectiveness. No major injury can be incurred, or else history will be forever changed causing dramatic effects on the present, thus Rippers must be careful when using his clone. The trade off is a perfect replication of his power, in essence, making an opponent fight two Rippers at full strength, minus the Energy used to transport this clone through time. Only one clone can be summoned at a time. | |
| | | Tibodico
Posts : 899 Join date : 2012-02-09 Age : 30
Character sheet Magic Power: (100/100)
| Subject: Re: rippers moves Fri Feb 17, 2012 6:10 am | |
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| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Wed Feb 22, 2012 9:05 am | |
| Name: Blinding Light Classification: Light Alteration Uses in battle: 1 Class: Supplementary Range: Mid Description: The user creates an orb infront of them, made of pure light. This light is so strong, even with their eyes closed it will Blind all enemies within a 20 meter radius for 5 posts.
Name: Light Speed Classification: Light Alteration Uses in battle: 1 Class: Travel Range: Extreme Description: The User is able to skip Travel posts. As they can use this technique to move at the speed of light. However this requirers a lot of strength to stop. so it cannot be used in battle. But is great for escaping
Name: Light Speed Attack Classification: Light alteration Uses in battle: 1 Class: Supplementary Range: Self Description: Same as above, however this only twitches a muscle at the speed on light, making it possible to do small movements at the speed of light. Eg, Twitch out of the way of an attack, or Twitch a hand while attacking to add some more speed and power to an attack.
Name: Light draining Classification: Light Alteration Uses in battle: 1 Class: Supplementary Range: Mid Description: The user is able to draw the light away from everything in the current area. This include lights from Flames or anything. No Light will exist while this is in use.
Name: Light Removal Classification: Light alteration Uses in battle: 1 Class: Supplementary Range: self - mid Description: The user Pulls all the light out of their body, making them invisible to the naked eye. This can also work for objects and other people. | |
| | | Tibodico
Posts : 899 Join date : 2012-02-09 Age : 30
Character sheet Magic Power: (100/100)
| Subject: Re: rippers moves Thu Feb 23, 2012 1:04 am | |
| approved, and your welcome! | |
| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Mon Apr 30, 2012 3:37 am | |
| Name: Dimensional Distortion Wave Rank: B Range: 0-150 in pointed direction, o-8 meter radius if in a spherical shape, or roughly 100 sq. ft. if more rectangular Elemental Affinity: none Description: Utilizing powers over space, rippers points any of his fingers in a certain direction to cause a ripple in this physical dimension, the distortion accelerates and grows to a certain point and causes a severe force on impact. However, since it is only a distortion in space, this cannot kill anyone unless they are against another surface in which they might be crushed.
Name: Dimensional Destruction Rank: B Range: any where within visual range, 0-8 meter radius area of effect. Elemental Affinity: None Description: Using the more chaotic powers of space, rippers can cause tears in this physical plane rather than cause simple distortions. Though the range is alot smaller than Dimension Distortion Wave, the very matter in the jutsu's area of attack is shredded, causing earth to rend itself apart, or water to become a torrent of rain, fire to be disappted and spat in a million directions, etc. However, human bodies are much harder to destroy since their natural chakra in their systems resonates with the chakra used to cause the destruction, allowing someone to escape the effects if they are quick enough.
Name: Molecular Purge Rank: A Range: Self Elemental Affinity: none Description: rippers uses this magic by turning his incredible power over space on himself. Should any type of attack somehow "get inside him" like a poison, a tracking agent, or even another phase ninja, rippers will send a force throughout all the molecules in his body to expel the foreign agent. (Note: This does not expel anything on top of or covering his skin, just anything inside his body, muscles, organs, chakra network, etc.) | |
| | | Tibodico
Posts : 899 Join date : 2012-02-09 Age : 30
Character sheet Magic Power: (100/100)
| Subject: Re: rippers moves Mon Apr 30, 2012 6:43 am | |
| Approval of all except the Dimensional Destruction. It cannot destroy a human. Not at B-Rank anyway. I suggest you limit it to not being able to Slice pure magic, as humans have supernormal magic in their systems, also not you can only destroy B-Ranks and below. Bump when edited. {Sorry, strict approving} | |
| | | Rip Admin
Posts : 1124 Join date : 2012-02-05 Age : 29 Location : Volterra
Character sheet Magic Power: (226/226)
| Subject: Re: rippers moves Fri May 11, 2012 12:17 pm | |
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Name: Wings of the Divine
Rank: A-rank
Type: Offensive/Space
Fighting Style: Magic
Range: Short/Long
Element: space
Description: The user creates space out of there back and condenses it, as well as increasing and compressing the space around them, molding it into shape. What any observer would see would be eight black wings, up to twenty meters long, forming out of the user's back. These wings are solid, incredibly tough, and regenerate over time (takes two posts to regenerate after being wiped out). While the wings themselves are solid, the space around them is constantly being torn, causing anything other than the user and user's equipment to constantly take damage while in proximity to these wings. The damage taken scales with proximity, and ignores resistance to damage; the wings are destroying the space objects exist in, not the objects themselves. Conversely, the damage over time against all but the toughest of targets is less then a Move of equal rank would be.
The wings themselves can't be used to fly, but they can move rapidly and have a good deal of power, allowing them to be used for both offense and defense.
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| | | Lavon
Posts : 683 Join date : 2012-02-05 Age : 31 Location : Pandora
Character sheet Magic Power: (100/100)
| Subject: Re: rippers moves Fri May 11, 2012 12:29 pm | |
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