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 Werewolf Abilities

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Sorrow
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Sorrow


Posts : 84
Join date : 2012-05-13
Age : 28
Location : Night Town

Character sheet
Magic Power:
Werewolf Abilities Left_bar_bleue100/100Werewolf Abilities Empty_bar_bleue  (100/100)

Werewolf Abilities Empty
PostSubject: Werewolf Abilities   Werewolf Abilities EmptySat May 26, 2012 9:14 pm

All abilities were requested by me and created by Ren Izamu.

Werewolf Tech of the Light side and Dark side

Name: Obscura/Lux Aura: lupinotuum Ululate (Light Aura: Werewolf Howl)
Classification: Light Aura Wind/Dark aura wind
Uses in battle: 5
Class: Offensive/Passive
Range: Close/Med/Long
Rank: C
Description: The Werewolf will start channeling light aura wind or dark aura wind into his lungs and then let it out, the Werewolf creates a great explosion of air and massive shockwave of sound and Howls much like a wolf, the attack can get more powerful so long you put much more light aura wind. The radius can be 10 meters being the lowest shockwave and 40 being the highest. If the werewolf channel dark aura wind, then the attack gain a dark hue and it one rank more powerful, but it will be more harder to control that way and the light aura is more gentle to control.

Name: Obscura/Lux Aura: Lupus ungue (Dark/Light Aura: Wolf Claw)
Classification: Light Aura
Uses in battle: 3
Class: Offensive/Passive
Range: Close
Rank: D
Description: The Werewolf will start channeling light aura/dark aura in his fist and claws and now in his feet and concetrated in the shape of a wolf heads and making the Werewolf have more speed, thank to the light aura/dark aura in his legs, with this the Werewolf can deliver devastating cuts and bites in the body of the opponent, and make quick retreat and counter thanks to the light aura/dark aura wind in his legs and paws/feet. If the werewolf channel dark aura, then the wolf heads gain a dark color and pack more of a punch, but is more harder to control, if they channel light aura, then the wolf heads are white color, and is more easy to control.

Name: Obscura/Lux Aura: Lupus cónterens calcitrant (Dark/Light Aura: Wolf Crushing Kick)
Classification: Light Aura Wind/Dark Aura Wind
Uses in battle: 5
Class: Offense/Passive
Range: Close/Med
Rank: C
Description: The Werewolf will start channeling light aura/dark aura energy in his legs and 'paws'. And with the additional speed thanks to the aura in his legs, he will zone in on the opponent and deliver a devastating kick to the gut or spine momentarily paralyzing the opponent for one post if connected. This is the same for either aura side, the power doesn't change.

Name: Obscura/Lux Aura: lupinotuum Iram
(Obscura/Light Aura: Werewolf Rage)
Classification: Dark/Light Aura Earth
Uses in battle: 5
Class: Offense/Passive
Range: Close/Med/Long
Rank: C
Description: The Werewolf will gather a great amount of Dark/Light aura earth energy in his fist/paws/claws, then it will close in on the opponent and pierces the ground with it fist/paws/claws, creating shockwaves and a minor earthquake, momentarily making the opponent lose it focus and not be able to dodge an attack by one post. The dark aura make the attack more dangerous in the full moon, losing the opponent focus by two post, if the moon is full, and the werewolf uses dark aura, if Light aura is used, then the opponent just lose focus by one post.

Name: Lux Aura Flammae (Light Aura Flare)
Classification: Light Aura
Uses in battle: 3
Class: Offense/Defensive/Passive
Range: Close/Med/Long
Rank: B
Description: The Werewolf will gather aura in his body, positioned itmself with the enemy, put it hands/Paws in the sides of it face, close it eyes, and unleash the stored aura in it body, making a light with his aura so bright that the enemy will be blinded by two post, and unable to move since, it also damage the eyes from the violent contact with the light, the enemy will cover their eyes in pain, making them easy to hit that way.
It can affect D to B ranked enemies. also animal, and summon, or just can be used to escape from an Enemy more stronger than the user.

Name: Ululate Pulsum (Howl Pulse)
Classification: Light/Dark Aura
Uses in battle: 3
Class: Self/Defense/Supportive/Passive
Range: Close/Med/Long
Rank: B
Description: The Werewolf will start to gather light/dark Aura in his body and unleashed in a howl a dome sphere of protective light/dark Aura, blocking non-lethal and medium lethal attack and magic. If he wants to use it on a ally, then He will close in his ally if their close and call the dome of aura. If the user uses dark aura, then the howl get a red hue and hurts the enemy if they are close or the dome get near them, but if the user uses light aura, then it only push back the enemy, depending on how big and strong the dome sphere of light aura is.


Last edited by Sorrow on Sat May 26, 2012 11:33 pm; edited 1 time in total
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Sorrow
Admin
Sorrow


Posts : 84
Join date : 2012-05-13
Age : 28
Location : Night Town

Character sheet
Magic Power:
Werewolf Abilities Left_bar_bleue100/100Werewolf Abilities Empty_bar_bleue  (100/100)

Werewolf Abilities Empty
PostSubject: Re: Werewolf Abilities   Werewolf Abilities EmptySat May 26, 2012 9:21 pm

Posted in the Nocte area of 'Character Creation'
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