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 Nocte Creatura: Vampyre Starter Abilities/Techniques

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Ren Izamu

Ren Izamu


Posts : 277
Join date : 2012-05-08
Age : 29
Location : Volturi

Character sheet
Magic Power:
Nocte Creatura: Vampyre Starter Abilities/Techniques Left_bar_bleue100/100Nocte Creatura: Vampyre Starter Abilities/Techniques Empty_bar_bleue  (100/100)

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PostSubject: Nocte Creatura: Vampyre Starter Abilities/Techniques   Nocte Creatura: Vampyre Starter Abilities/Techniques EmptyWed May 30, 2012 2:23 pm

Vampyre starter abilities, requested by Sorrow, ideas by me

Light and Dark Aura abilities

Name: Light/Dark Aura: Steel Wings
Classification: Light/Dark aura
Uses in battle: 3
Class: Offense
Range: Close/Med/Long
Rank: C
Description: The vampyre will release their wings and take flight, and gahter light/dark aura in their wings, if the user use light aura, the wing will take a white hue, if they use dark aura, then it will take a red hue, and then will take a dive at the enemy an at incredible speed, then depending of the aura they used, the effect are as follow:
If they uses light aura, then it will bash at the opponent and break bones.
If they uses dark aura, then it will cut a deep gash where the attack connected, possible dismembering will occur.

Name: Light/Dark aura: Vampyre Bite
Classification: Light/Dark aura
Uses in battle: 2
Class: Ofense/Self
Range: Close
Rank: C
Description: The vampyre bite is legendary in the race of Nocte Creatura, as legendary as the Werewolf Howl Pulse. What it does is as follow:
If the user uses light aura, then the bite has healing properties, capable of healing little wounds when the vampyre bite themselves or their allies, i.e.: a deep cut, a stab wound, etc, the vampyre can only use this two times every week (real life week), or they risk the chances of losing their fangs, and not using this tech ever again.
If they uses dark aura, then it will act as a deadly poison, just a mere bite is enough to enter your bloodstream, in 3 post the poison will take effect, and then the poison will numb the part were it was biten, i.e.: hand, leg, etc. by one post. It can only be used two times a week, or the vampyre risk the chances of losing their fangs, and never using this tech again.

Name: Light/Dark aura: Vampyre Vision
Classification: Light/Dark
Uses in battle: 3
Class: Defense/Illusion
Range: Close/Med/Long
Rank: C
Description: The vamp, will gather aura in their eyes, the effect are as follow:
If the user uses light aura, the vamp eyes will take a white hue, this enables them to see past Illusions, or other kind of attacks that make then lose focus, i.e.: fog, sandstorm, etc.
If the user uses dark aura, then the vamp eyes it will take a red hue, this enbales them to envelope the enemy in a Ilussion of the user choice, it can only be broken by a strong will, the Ilussion last for 1 post

Name: Light aura Fire/Dark aura Fire: Fire of the heavens/Fire of the underworld
Classification: Light aura fire/Dark aura fire
Uses in battle: 2
Class: Ofense/Defense
Range: Close/Med/Long
Rank: A
Description: The vampyre will start to gather light/dark aura fire in their lungs o palms of their hands, conjuring flames that are as black as the night, or as white as the clouds.
Fire of the Heavens: Is and attack and a defense at the same time, it can protec the user by forming a wall of flames, protecting then from attack, or envelope their bodies, this doesn't hurt the user in any way possible, the flames cause serious burns to the enemy, and it can only be dispelled by a B or A-rank tech, since Selene granted this tech to the vampyres, this tech is deadly, and it can only be used two times every three days. (real life three days)
Fire of the Underworld: Is an attack that burns at a incredible deggree, causing severe harm to the body, but not strong enough to kill you with it, only a enemy a rank above the user will survive the flames with little harm, the fire last for 2 post, it can only be dispeled by a water attack or a tech C to A-rank.
This tech is also deadly is used more than two times, and it can only be used two times every three days.

Name: Dark aura: Shadow Possesion
Classification: Dark aura Shadow
Uses in battle: 1
Class: Ofense/Suplementary
Range: Close/Med/Long
Rank: C
Description: The Shadow Possesion allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction.
The major downside of the Shadow Possesion is that it is tiring to use repeatedly; The enemy notes that the ability is subject to some form of diminishing return and decreases in potency after repeated use. If the user is low on aura, the performance rate of the technique also deteriorates. Insufficient lighting will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation.
The Shadow Possesion doesn't work if the user disconnect the shadow, and it can only be used one time, and it last only for one post.

Name: Fire Ball
Classification: Light/Dark aura fire
Uses in battle: 5
Class: Ofense
Range: Close/Med/Lon
Rank: C
Description: A technique where aura kneaded inside the body is converted into fire, and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of aura that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average aura reserves and most amateaurs should not be able to do this technique.

Name: Shadow Gathering
Classification: Light/Dark aura shadow
Uses in battle: 2
Class: Suplementary/Ofense
Range: Close/Med/Long
Rank: C
Description: This is a technique using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.


Last edited by Ren Izamu on Wed May 30, 2012 7:02 pm; edited 6 times in total
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Rip
Admin
Rip


Posts : 1124
Join date : 2012-02-05
Age : 29
Location : Volterra

Character sheet
Magic Power:
Nocte Creatura: Vampyre Starter Abilities/Techniques Left_bar_bleue226/226Nocte Creatura: Vampyre Starter Abilities/Techniques Empty_bar_bleue  (226/226)

Nocte Creatura: Vampyre Starter Abilities/Techniques Empty
PostSubject: Re: Nocte Creatura: Vampyre Starter Abilities/Techniques   Nocte Creatura: Vampyre Starter Abilities/Techniques EmptyWed May 30, 2012 2:43 pm

i dislike them all they are to strong i vote for it to be removed Mikaboshi clan is to OP.........
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Ren Izamu

Ren Izamu


Posts : 277
Join date : 2012-05-08
Age : 29
Location : Volturi

Character sheet
Magic Power:
Nocte Creatura: Vampyre Starter Abilities/Techniques Left_bar_bleue100/100Nocte Creatura: Vampyre Starter Abilities/Techniques Empty_bar_bleue  (100/100)

Nocte Creatura: Vampyre Starter Abilities/Techniques Empty
PostSubject: Re: Nocte Creatura: Vampyre Starter Abilities/Techniques   Nocte Creatura: Vampyre Starter Abilities/Techniques EmptyWed May 30, 2012 6:18 pm

Why they are too strong, they are just starter abilities, first is the c rank tech, you can just train the tech later to s rank like I putted it you know C-S rank, why you dislike then, you early have tech that killed with just one move, can you atleast think about it.
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Ren Izamu

Ren Izamu


Posts : 277
Join date : 2012-05-08
Age : 29
Location : Volturi

Character sheet
Magic Power:
Nocte Creatura: Vampyre Starter Abilities/Techniques Left_bar_bleue100/100Nocte Creatura: Vampyre Starter Abilities/Techniques Empty_bar_bleue  (100/100)

Nocte Creatura: Vampyre Starter Abilities/Techniques Empty
PostSubject: Re: Nocte Creatura: Vampyre Starter Abilities/Techniques   Nocte Creatura: Vampyre Starter Abilities/Techniques EmptyWed May 30, 2012 6:37 pm

Re-edited and updated...and who is Mikaboshi?... this is the tech for Sorrow's race...not Mikaboshi...
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Sorrow
Admin
Sorrow


Posts : 84
Join date : 2012-05-13
Age : 28
Location : Night Town

Character sheet
Magic Power:
Nocte Creatura: Vampyre Starter Abilities/Techniques Left_bar_bleue100/100Nocte Creatura: Vampyre Starter Abilities/Techniques Empty_bar_bleue  (100/100)

Nocte Creatura: Vampyre Starter Abilities/Techniques Empty
PostSubject: Re: Nocte Creatura: Vampyre Starter Abilities/Techniques   Nocte Creatura: Vampyre Starter Abilities/Techniques EmptyThu May 31, 2012 4:17 am

I looked at your starter abilities and they are just as powerful.
I approve them. Most need to be trained anyway.
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