Group Registration
name:Bad Habit
Description:We are a group of renegades and anarchists, we are outlaws.From the most cunning thieves to the deadliest of killers.They are a brutal bunch with a constantly changing hierarchy do to excessive in fighting for power.They have a tendency to pillage and wreak havoc so they are not welcome in many parts of the realm but some have worked out deals with these outlaws letting them dwell in their lands if they raid their enemies for them.The Bad Habit outlaw gang are greedy, ambitious, and are completely void of mercy and empathy.With the power to make their desires come true,this is a scary combination and only time will tell whether or not these outlaws will achieve global infamy or remain in the underbelly of society.
claimed area:They have hidden bases all along the dark forest.They go into a groups territory take what they want and flee back into the trees.
Group History:At one point in time the Bad Habit outlaw gang were the most fearsome and notorious bandits in the land.With the realms most wanted and powerful fugitives at the helm of this faction they took what they wanted and no one could stop them.They were defeated by the enemy within themselves killing each other to take control of the gang until they no longer had the power to face the other races and rival gangs.Slowly but surely they lost more and more power and respect.But with a new young determined leader maybe we have not heard the lost from this once mighty organization
Current Members / Ranks:
Prospects:Mostly young impressionable teens looking for an easy way to get money, respect, and power.Prospects carry out the trivial and mundane tasks higher ups do not want.Prospects will be trained by *blank* and approved by Master Mind before they can rank up.Prospects are not official members and can be dropped for any reason.
Boots:Prospects do not rank up to Boots.This rank is for those who have angered a powerful higher up.Life as a Boot is tough since they are often given suicidal missions however the benefits you get if you can redeem yourself are very rewarding.
Privates:Low level members who serve under the directive of a sergeant.They are competent and reliable soldiers.
Sergeant:These soldiers are responsible for training and directing privates,Boots, and Prospects.Sergeants are strong and are the backbone of their organizations.Sergeants are good leaders able to carry out their directive as well as making on the field adjustments when necessary.
Captains:High level soldiers who will do what ever is necessary to complete their task and to reap the benefits.Captains are extremly versatile weapons able to command cells (three privates or prospects that serve under a sergeant) or basically be a battering ram and charge at your enemies.They are fearless because their greed makes them brave.
General:Adviser to Master Mind and the ones that carry out Master Minds orders.He or she may also carry out their own plans if approved by Master Mind.A General is absolutely fearsome they have no morale compass and do as they please when they please.A General is the second strongest member in Bad Habit commanding the respect of his soldiers without question He/she is the next in line to becoming Master Mind
Master Mind:The undisputed leader of Bad Habit.Only the sickest and most vile member can obtain this title.You may only make claim to this title by achieving huge amounts of notoriety and reaching the rank of General and proving your self as a great leader.The Master Mind is the strongest member hands down and is given access to the weapons of previous Master Minds.The Master Mind can control his/her minions however they see fit.The Master Mind is also charged with coming up with plans on how to increase the power of Bad Habit as well as attacking the other species in the realm.A Master Mind who does not cause Trouble for the world is no Master Mind at all.